By exploring new areas and fighting enemies, players progress through Chrono Triggers story.Ĭhrono Trigger uses an Active Time Battle system named "Active Time Battle 2.0". Items and equipment can be purchased in shops or found on field maps, often in treasure chests. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects, and various consumable items can be used both in and out of battles. When a playable character loses all hit points, he or she faints if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Each character and enemy has a certain number of hit points, and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Organizing party members in the smartphone release. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Areas such as forests, cities, and similar places are depicted as more realistic scaled-down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Nintendo Power described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.Īn example of a battle from the SNES version.Ĭhrono Trigger features standard RPG gameplay with several innovations. Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Nobuo Uematsu.Ĭhrono Trigger received an endless amount of praise by reviewers and was commercially successful.
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The development team of Chrono Trigger was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the Final Fantasy series Yūji Horii and Akira Toriyama, two freelance designers known for their work on Enix's Dragon Quest series Nobuo Uematsu, a composer for the Final Fantasy series and Kazuhiko Aoki, who produced the game. The iOS version was released on December 11, 2011, on the App Store. The SNES version was released fast on PAL territories in the second quarter of the year 2011 via the Wii's Virtual Console service. A slightly enhanced Chrono Trigger was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went on sale in Europe on February 6, 2009. Square re-released a ported version by TOSE in Japan for the Sony PlayStation in 1999, later repackaged with a Final Fantasy IV port as part of the Final Fantasy Chronicles in 2001. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. It is the first game in the Chrono series. SNES, PlayStation, Nintendo DS, Mobile Phone, Virtual Console, Windowsģ2- megabit cartridge (SNES), 1 CD-ROM (PS), 1 cartridge (Nintendo DS)Ĭhrono Trigger ( クロノ・トリガー, Kurono Torigā ?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. For other uses, see Chrono Trigger (Disambiguation). For the plot device, see Chrono Trigger (Item). To view them, go to Chrono Trigger's Gallery. This article contains additional images to further illustrate its subject.